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Battle group kursk
Battle group kursk











  1. #Battle group kursk full
  2. #Battle group kursk code

The Panzer IVs slowly came onto the battlefield and set up a base of fire around the bridge stretching the river. The T34s came in all over the place and rushed toward the river to confront the German armor while the SU122 struck toward the farm to support the infantry. By the end of the game neither side had claimed the objective.

battle group kursk

The SU122 left to try and destroy some German armor and left the Russian infantry to fend for itself. This lead up to him taking additional moral loss even though he did not lose that many units. The Old Man, in an attempt to keep the pressure on, kept drawing battle chits to keep his forces fighting.

battle group kursk

The kicker here was the German ability to continuously keep the Soviet infantry pinned with successful area fire. They took loses as however in the form of the T34 and 2 squads. In typical Soviet fashion they charged! The first squad of Russians was swept away in a blaze of lead but more kept coming! Soviet firepower and support from an SU122, and T34 late in the game ended up killed 2 MG34 Teams and a Grenadier squad. The Germans got to the farm first and set up 2 squads and MG34 teams in and around the barn. The Soviet and German infantry both struck hard at the objective barn/farm on the hill in the German left flank. The game started out slow as we had to look up a lot of rules as a we went. I played the Germans in the form of a Panzer Group and the Old Man played a Soviet Tank Corps group.ġ Grenadier Platoon (Leutnant, command squad, 3 sqauds, 3 MG 34 Teams, 1 light mortar team)ġ Rifle Platoon (Lieutenant, 4 squards, Maxim MG Team mounted in Trucks) So we played a 400 point game using the Bridgehead scenario. As you can see from some of the pics below I used red craft rubber bands to mark casualties.

battle group kursk

That would take forever to move them across the battlefield! So I mounted them in squads.

#Battle group kursk full

A full strength Soviet Rifle Platoon consists of 35 guys. I decided to base all of the infantry to make up squads and platoons easier to move across the board. All of my infantry is Battlefront / Flames of War. Most of the vehicles I have are Plastic Solider Company with a few Axis & Allies miniatures mixed in. Over the 4th of July weekend I mad a trip to the Old Man’s house and packed all my 15mm Battlegroup figures. Publishers use these marks when books are returned to them.Well I finally got in a complete game of Battlegroup Kursk and by am I happy.

  • Remainder Mark - A remainder mark is usually a small black line or dot written with a felt tip pen or Sharpie on the top, bottom, side page edges and sometimes on the UPC symbol on the back of the book.
  • If excessively worn, they will be marked as "tray worn."
  • Flat trays for SPI games are not graded, and have the usual problems.
  • If excessively worn, they will be marked as "card worn."
  • The cardboard backing of miniature packs is not graded.
  • In most cases, boxed games and box sets do not come with dice.
  • Due to the nature of loose counters, if a game is unplayable it may be returned for a refund of the purchase price.
  • Boardgame counters are punched, unless noted.
  • Major defects and/or missing components are noted separately.
  • Example, EX+ is an item between Excellent and Near Mint condition.
  • A "plus" sign indicates that an item is close to the next highest condition.
  • When only one condition is listed, then the box and contents are in the same condition.

    #Battle group kursk code

    Boxed items are listed as "code/code" where the first code represents the box, and the second code describes the contents.













    Battle group kursk